Updates
Current Release: 2.02 BETA Update (Released April 25 2020)
New Stuff & Fixes in this Release:
- Enabled email verification for user emails, which permits automatic 'forgot password' resets.
- Fix Frightening Presence advantage bug, where said "+2 Dice Bonus" instead of "+2 Multiplier" to intimidation.
- Fix Heightened Agility bug, where description said grants triple lifting capacity (which should only be under Heightened Brawn).
Release: 2.01 BETA Update (Released April 19 2020)
New Stuff & Fixes in this Release:
- Fixed "Streetwise" skill mispelled as "Streewise".
Release: 2.00 BETA (Released April 11 2020)
New Stuff & Fixes in this Release:
- BASHCREATOR 2.0 BETA release
- Imbedded into a ASP.NET Core 3 site running on Azure
- Added user accounts and character management.
Release: 1.04 (Released November 6 2016)
New Stuff & Fixes in this Release:
- Add Custom Advantage and Custom Disadvantage.
- Fix missing descriptive text for 'Multi-Power (Same Power Suite)' enhancement (plus bug in checking allowable points in Multi-power).
- Limit Deflect power to Level 3 (used to incorrectly go up to Level 5).
- Fix Martial Arts Mastery power costs; were 1/3/5, corrected to 1/2/3.
- Use maximum of Agility or Growth power level to figure running, swinging, gliding, and hovering speeds. (Yup, strictly speaking, big characters hover faster.)
- Add the two missing 2pt versions of Weapon Technique power.
- Boost (Mind) and Boost (Agility) now do not affect how many skill slots the character has (although it still affects their multiplier).
- Add To Hit numbers to Immobilization power.
- Fix Summoning and Summoning (Animation) powers; did not have them set as Concentration powers.
- Remove some superfluous parentheses from enhancement and limitation text in character sheets.
- Can now include HTML tags in Free Text.
- Fix a few typos (Trample power text, etc.).
Release: 1.03 (Released October 22 2016)
New Stuff & Fixes in this Release:
- Added the Absorption, Imbue and Trample powers from Awesome Powers #1. To include these, tick the 'Awesome Powers #1' source checkbox.
- Added a Multi-power (Same Power Suite) enhancement(1pt) to support the Power Suites from theAwesome Powers line.This always has a point cost of +1pt, even if the power is from a different category.
- Added Custom Powers that you can define.These can be used for novel powers, or for special equipment (which would be a 0pt Custom Power with an Enhancement). To include these, tick the 'Custom' source checkbox.
- Lift is now calculated, based on Brawn, Growing, Growing (Density Increase) and Heightened Brawn. The Brawn table gets imprecise after level 3, so I made these judgment calls: Brawn 3 ('lift several tons' = 5 US short tons), Brawn 4 ('lift tens of tons' = 50 tons) and Brawn 5 ('lift hundreds of tons' = 500 tons). That's more or less a SUV, a battle tank, and a 747.
- Added aMental Malfunction textbox to the character description.
- Added a free-text title and textbox to the end of the character design, where you can put whatever extras you want; backstory, equipment, etc.
- Moved the stats(Priority, Defence, Mental Defence, Soak, Lift and Movement) to the top of the printable sheet formats.They used to be at the bottom of the sheets, but I found in play that you refer to them constantly, so it made sense for them to be more prominent.
- Fixed bug in in BBCode format of Martial Arts Mastery powers.
Release: 1.02 (Released October 15th 2016)
New Stuff & Fixes in this Release:
- Priority is now calculated, including effects of Super Speed, Danger Sense and Martial Arts Mastery(Fast) powers.
- Includes Dice Bonuses and Result Bonuses; see the Heightened, Growing and Shrinking powers.
- Dice Bonuses and Result Bonuses included in die rolls, so you'll see things like -2x3+5 (which means 'Roll 2d6, subtract two from the result as the Dice Penalty, multiply that by three, then add five as the Result Bonus.')
- Martial Arts Mastery powers are now broken down into specific style picks. (The old versions will still work, but you won't see the benefit of Fast style on Priority.)
- Teleport and Teleport (Gateway) powers now go up to 10 point level (previously only up to 5).
- Growing (Density Increase) power now goes up to 6 point level (previously only up to 5).
- Added a '10/squares per panel' note to Jump movement (if more than 10 squares).
Release: 1.01 (Released October 9th 2016)
New Stuff & Fixes in this Release:
- Printable character sheets.
- Character images.
- Includes bonuses from Fleet of Foot power in calculated stats.
- Includes extra skill slots from Skillful power, and reduced slots from Age(Young) and Unskilled disadvantages.
- Update Danger Sense power to 3 point cost (as per BASH!: UE 3rd printing)
- Update Attack Weak Point power description (as per BASH!: UE 3rd printing)
Release: 1.0 (Released October 1st 2016)
This is the initial launch of the BASH Creator, and it's mostly functional... but there are a few To Do's and bugs to fix:
To Do's
- Does not calculate Priority. (Fixed V1.02)
- Does not display Result Bonuses. (Fixed V1.02)
- Does not include bonuses from Fleet of Foot power in calculated stats. (Fixed V1.01)
- Does not include bonuses from Heightened power in calculated stats. (Fixed V1.02)
- Does not include bonuses from Growth or Shrinking in calculated stats. (Fixed V1.02)
- Does not include extra skill slots from Skillful power, or reduced slots from Age(Young) disadvantage. (Fixed V1.01)
- Not sure how a stat of zero should affect Powers that depend on stat level.
- Add custom (user-defined) powers, advantages and disadvantages.
- Validate that linked powers have the same range and area enhancements.
- Validate that adding a Range or Area enhancement to a power that does not have range or area options requires you buy the Range or Area enhancement as well.
- Weapons/equipment.
- Print-friendly character sheets. (Fixed V1.01)
Bugs
- Responsive design (resizing to smaller screens) needs some work.
- Can add the same skill twice. (Fixed V1.01)